﻿package frEngine.animateControler.particleControler.animate
{
    import frEngine.animateControler.particleControler.*;

    public interface IParticleAnimate
    {

        public function IParticleAnimate();

        function init(param1:ParticleStatus, param2:ParticleParams) : void;

        function update(param1:ParticleStatus) : void;

        function canOpen(param1:ParticleParams) : Boolean;

        function get objClass() : Class;

    }
}
